SmitearWebGL.Core.e_Warnning =
{
	
}

SmitearWebGL.Core.e_Error =
{
	
}

SmitearWebGL.Core.HResult =
{
	SUCCESS :					0x00000000,
	CAMERA_NULL : 				0x00000001,
	FRAMES_LIMIT :				0x00000002,
	FRAME_RATE_INVALID :		0x00000004,
	SCENE_RENDERING :			0x00000008,
	
	GEOMETRY_NOT_READY :		0x00000010,
	SHADOW_VOLUME_NOT_READY :	0x00000020,
	UNKNOWN_SCENE :				0x00000040,
	UNKNOWN_STAGE :				0x00000080,
	UNKNOWN_TECHNIQUE :			0x00000100,
	UNKNOWN_SHADER :			0x00000200,
	SCENE_RENDERING :			0x00000400,
	MAX_QUAD_TREE_MEMBER :		0x00000800,
	UNKNOW_RENDERER :			0x00001000,
	UNKNOW_MATERIAL :			0x00002000,
	UNKNOW_VERTEX_BUFFER :		0X00004000,
	UNKNOW_INDEX_BUFFER :		0X00008000
}